"PAINTOVER PLEASE" - painted crits on demand - with Steven Stahlberg


#561

Hi Mr. Stahlberg. I recently finished this image, but it left me wondering did I learn anything new doing this. This is better than any of my previous work, but I’m hoping to learn more if I get comments from a master like yourself :).
I already know that the girl’s right hand (from the girl’s point of view) is too small compared to the left one. I also received comments that there’s something wrong with the nose. I just cannot figure out what it is.
The intention with this image was to achieve a feel of cold autumn morning.
A larger version can be found in my portfolio.

-Ari


#562

I enjoyed the last paintover you created for me. What would make this image look more professional?


#563

Heyas Mr. Stahlberg, I am back… though I do lurk here very very often :smiley:

I am having trouble with this image in the lighting department – you can probably tell that I used photoreferences for the pose of the girl and the mushroom itself – to me, I can ‘see’ the flash… I tried to hide this as much as I could but something is just NOT working for me… so I just slapped it together and can’t work on it anymore. I would love to know what you could do to it, or what your eyes can see that I cannot in regards to lighting and color. It’s so hard to learn about lighting and color on your own!! :slight_smile:

Thanks in advance :slight_smile:


#564

Hi Steven,

This is a character that I have started to sculpt in Mudbox. I have hit a brick wall with it as far as detailing goes, I’m also not sure if the nose fits in as much as I like. The aim was to make a creature that also shows signs of intelligence, not just a standard scary monster… I really want to push it as far as I can but I’m not sure where to take it from here. If you have any suggestions on who to make it more unique/interesting I would love to hear…

This is a sreengrab so the lighting isn’t what I intend to have in the final model and I’ll leave that until I’m finished with the model. What I am looking to get out of this model is a head sculpt for my portfolio.

Thanks! :wise:


#565

Thanks a lot Mr. Stahlberg!! Glad you could find the time to do a paintover. I think I understand it, most eyeopening was the tight horizon line suddenly giving it a more readable feel of depth, that and the reflection of metal and water. Alrighty I’ll continue the experimentations :D.


#566

Hi Mr. Stahlberg! I’m new to the forum, but I think you are doing a wonderful work here! I am working on a woman face with Zbrush. The thing is, I’ve lost the road with respect to the general form of the face. It is not detailed; that can be done after, but I was wondering if you could help me with suggestions for the general aspect of the face.
Thank you very much!


#567

im not Stahlberg , but please be pacient and wait until he responses all the threads—thanks for understanding…wex


#568

hi Steven,

I’m doing a new character for my demoreel, and i have some probleme about the lighting part. I’d like something more intense, more dramatic but i can’t find something interesting. Could you help me on this?

here is the pic ( Based on a design by Miles Teves)

Thanks a lot for your help, it’s very kind of you to help people like you do.


#569

Three new ones.
As you can see, for the last one I used part of a stock photo for the background, and photoreference for the rest. I find this indispensable to get the proper mood and light

.


#570

Hey Mr. Stahlberg I’ve been doing this picture for about a while now and I can’t really seem to get the woman to fit into the picture properly and her pose just looks odd now i would really appreciate some help with this to help me see what someone with talent like yours would do with this picture. Also thanks for starting this thread its incredibly helpful seeing what your doing witht these pictures.

http://img181.imageshack.us/my.php?image=dragon2pu3.jpg


#571

sorry posted same thing twice


#572

Oooo lala thank you so much Stahlberg!! That’s such a difference. The changes you made will definitely help when I decide to go back and improve this piece!

:thumbsup:


#573

Wow, you really brought that last one to life! :thumbsup:


#574

Very nice!

Let’s see the things I can spot:

1 = Use lighter tones for muscle divisions to make the masses look smoother but still detailed.

2 = Give the image a little extra style / attitude with body language = the tilt of the head makes him look more intense.

3 = Go more wild with cloth, use reference. I have trouble drawing folds in cloth unless I’m looking at reference.

4 = For the floor shadow, make the spot closest to the body darker and fade with distance.

5 = Make large shadow masses on the body more obvious = large chunks of shadow with a pretty hard edge.

Good stuff,

Thanks again Steven :thumbsup:

Much appreciated!


#575

1 = Use lighter tones for muscle divisions to make the masses look smoother but still detailed.

Yes, I agree

2 = Give the image a little extra style / attitude with body language = the tilt of the head makes him look more intense.

I didn’t change his pose, except slightly changing the outline of his pants, and moving his head. The head, I may not have totally succeeded, I was trying to visualize the spine and neck, these 2 must be connected and flow together, I think the head should be a bit higher still.

3 = Go more wild with cloth, use reference. I have trouble drawing folds in cloth unless I’m looking at reference.

Yes, I used reference myself. :slight_smile: Easy to find, just Google “martial art”, I think on the second page there was a guy in a similar pose in white pants, facing the opposite way and with the opposite lighting, but still better than nothing.

4 = For the floor shadow, make the spot closest to the body darker and fade with distance.

Yes, that’s right

5 = Make large shadow masses on the body more obvious = large chunks of shadow with a pretty hard edge.

Yes, I let the shadow on the ground guide me as to what kind of lighting you were going for. Since it’s edge was sharp, the arm shadow needed to be sharp too.


#576

Two more images.
The second one, again I’m relying heavily on photo reference, which imo is the only way to go with subject matter like this, no matter the level of the artist. There’s no reason not to, as it’s so easy - it only took me about two minutes to Google, choose and copy a toadstool image into PS.

.


#577

Well I do like your mushroom better for the mood - that’s for sure!!!

But I did use and replicate a photo reference for the one I already painted LOL

http://www.aequinox.com/images/Mushroom2.jpg

What I was really wanting to see was how you would handle/change the lighting – and it improved the mood dramatically! Thank you so much =D


#578

Aha, sorry for assuming you didn’t use reference. :slight_smile:
I noticed now that you actually mentioned in your first post that you used reference, sorry for forgetting.
Very few people do I think, so I preach about using it every chance I get.

two more pops:
This first one, I just checked and noticed that I was supposed to NOT make him look like your standard scary monster… :slight_smile: well then ignore the lowering of the brow and bringing forward of the jaw.
But narrowing the distance between nose and upper lip, and making the ears smaller, strangely do seem to tend to make a character look more intelligent, so keep those changes. The lower lip being very large and sharply defined can be seen as a feminine trait by some, so I’m not sure if you want to keep that. As for the detailing, what you can always do is wrinkles, I tried to show a few to point you in the right direction.


#579

Wow thanks! Really appreciate your time and help on this! :thumbsup: I’m going to get to work tommorrow on some of the ideas you have thrown up and hopefully PM you the finished piece some time… Thanks again, your a star! :slight_smile:

James


#580

Thank you very much Steven! That will really help. ^^
I really appreciate your kind attitude of helping!
See ya.