Hi there
My model got a some inner geometry that isn’t visible, so the weights don’t get painted of it and this lead to unwanted deformations. Is there any way to paint polygons you can’t see?
Painting Weights on Backfaced Polygons
MegaLeon
#1
MegaLeon
#3
The thing is that I combine the mesh when I have to bind the skin. I can separate it again afterwards, but isn’t there a more straightforward way?
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