Painting Weights on Backfaced Polygons


#1

Hi there
My model got a some inner geometry that isn’t visible, so the weights don’t get painted of it and this lead to unwanted deformations. Is there any way to paint polygons you can’t see?


#2

Hi…!
Hide the outer mesh to see the inner one or select the vertexes to paint.
Rgds,


#3

The thing is that I combine the mesh when I have to bind the skin. I can separate it again afterwards, but isn’t there a more straightforward way?


#4

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