I am trying to model an old picture frame…I made an alpha mask and deformed a plane in zbrush, to get the texture of it…
Something like this…
Zbrush mesh and alpha deformation
Now obviously when I try to combine them both using projection master in zbrush, the contours of the plane and mesh dont match…
So I was wondering whether I could bring the mesh into Mudbox and paint the displacement on like a texture? Thanks!