Hi,
I have a model to be rigged with a cloth that has two layers of mesh instead of the simple one.
The problem with this is when I ever I paint weights, it only applies to the first layer rather than to both layers. This makes the process hit and miss, and somewhat tedious.
For a simple presentation of the problem, you can see the a video here:
https://www.dropbox.com/s/mdx7xvs1g1b34vu/MYA019_Paint_Skin_Passthrough.mp4?dl=0
As you can see, whenever I paint weight, it only applies to the first mesh and not the second one.
I was thinking of like a “Apply Weights Backculling”. I haven’t witnessed such option but I could be wrong.
Thank you for your time. Been having trouble with this one for a while now.
