Hi, im doing some lighting in Maya, and trying to master depthmap shadows.
I have several spotlights directed towards different locations and made a lighlinking system. What i have found is a challenge is overlapping shadows, like in the attached image
I have read something about overcoming this by editing it in the postproduction and photoshop, etc. But im just wondering if that is the common way of doing it?? I just thought it seemed strange that its not possible to make it perfect inside Maya…
Thanks for answers, i appreciate them
