Outdoor Scene


#21

So what i ended up doing was exporting my scene as an .obj then re importing it back into a new scene, redid all my materials using mia material x, re did the sun and sky shader, and i cut down my render time from 28min back to 2 min. Im pretty happy with the way this color pass turned out, now i have to work on getting some DOF and other passes so i can composite this image and getting it to look better.

though this gold material isnt quite as glossy as i’d like it to be. any suggestions on making it glossier/have more shine


#22

Wow! This is by far the best render you came up with in my opinion, and you made it in 2 mins… Ha ha funny isn’t it? Bugs can sometimes appear in maya (I’d say the user is faulty…) and if you spend more time looking for the bug, it’s better to start in a new scene. There are SO MANY parameters in mental ray that can make things go wrong, that’s why you should not play with every parameter if you don’t know what you’re doing.

GREAT! Honnestly, the gold material looks more realistic to me like this than before. The glossiness is very believable. What you’re saying, in fact, is that it has nothing to reflect! Other than the building it reflects, there’s nothing in your scene behind the camera or in the sky and that’s what we’re seeing in the reflection: nothing! For realistic reflections in scenes like this, people often use IBL. But I would stick with Sun and Sky for now.

You could add more realism to your reflections by trying this:

  • add a bump map with metal rust or scratches on the gold object
  • add a plane with an image or some objects (trees or background jpg) behind the camera, so they reflect on the gold object and so we think your scene is not empty

Remember how those settings are when you render in 2 minutes…

Finally, I would add a comment, something I am thinking from the beginning of your renders. The color between the objects do not always match. You have pink there, brown here, blue there, etc. You should try to create - in my opinion - a more artistic scene if you want to push your scene further. That said, you could try to harmonize the colors and the tones between the objects of the scene and/or create a more original mood with your lighting than plain blue (early “am”?, sunset?, daylight and spots?, etc) - the lighting could also help you to harmonize the tints between the objects of your scene. Good work! Push further :slight_smile:


#23

Hey guys,

its been a bit, but i finally got some composites together, they style is there and overall im happy with the look. One of the renders has some elements that are out of place in some of the render passes, so ill fix that soon. But overall what do you guys think?


#24

It looks good, but honnestly I don’t see big changes trough time in the overall look of your scene. Maybe it’s time to move on to the next project then!.. :wink:
It’s a good thing that you learn to render in passes, zdepth, motion vectors, ambient occlusion can be very usefull in post.
The last thing I would try before wrapping this up would be to color correct the whole scene, like give a tint or saturate/desaturate the final image, because it looks like the scene (which has a orange tint) and the sky (blue tint) come from to different renders.
cheers

p.s. I like the depth of field too


#25

Thanks Rick toxik you have been great help troughthisbwhole process and I donagree its time for a new project (once I color correct the scene)


#26

Good luck! In the meanwhile, you may find this guy’s youtube channel very interesting (more than 80 free videos!). I watch his videos very often, as they cover a lot of maya’s basics and are a veeeery good reference for many workflows in maya. Subscribe to the Deepfriedectoplasm!!

http://www.youtube.com/user/deepfriedectoplasm


#27

this channel is perfect! exactly what im looking for to keep learning. thanks!


#28

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