Outdoor Lighting in MR and Maya


#21

Thank you, I’ll check that out ASAP. I’ve decided to switch back to 2012 as I couldn’t work out how to get rid of those crushed blacks. I thought it was the exposure_photographic node but even in a fresh scene it was still happening. No idea as to why.

The graininess doesn’t seem to be the shadows, it seems almost as if my render cannot show black without making the texture grainy. The rest of my colours seem fine, it is just my black textures. Very strange.


#22

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