Hi all,
I’m sorry to drag this up again but I’ve turned over every stone and can’t seem to find any light (Ha). It seems that what I need doesn’t (easily) exist within Maya and MR but I thought I’d throw out one last line before I give up. I’ve spent all day trying to work out the best technique for lighting an outdoor environment in Maya and mental ray to absolutely no avail.
I’m pretty comfortable using Maya’s physical S&S system but for my final univeristy project I’m hoping to push it on a bit. I would happily switch to Max and/or vRay but due to time and finacial constraints I’m stuck with Maya and MR.
Onto the crux of the matter. I came across this beautiful and excellent “making of” by Ludvik Koutney entitled “The making of Esherick’s house” (which uses MR) a few days ago and ever since then I’ve been trying to take his techniques from Max into Maya but as I’m not a Max user the process is lost in translation.
So far I have tried various techniques but each has it’s issues that may be down to my inexperience. You see, I need to create a minute(ish) long fly through of my environment but how do I light this in Maya? I have tried IBL which creates the lighting variation that seems perfect, but has no distinct sun direction and no hard(ish) edged shadows. I am also unaware of how to incorporate IBL into a Linear Workflow.
The physical sun and sky option creates these shadows perfectly and I know how to use this in LWF, but it’s light is rather uninteresting. The sky on both these options is also either too boring, blurry or too clear, so to remedy this I considered a Skydome but that appears very basic and primitive.
I know it’s possible in Maya and MR, Allesandro Prodan’s Mies van der Rohe Farnsworth House is tentiment to this.
I’m not sure whether Ludvik Koutney (Esherick’s house) uses a “skydome” or something similar in his workflow as it is unclear in his walkthrough but one thing that strikes me as rather important is Max’s “Skylight”. What exactly is this? Can it be recreated in Maya? I’m most interested in the “Sunset Lighting Scenario” of Ludvik’s Making Of (in part 3).
Jeff Patton uses just a HDR image with a skylight in his tutorial using iRay to create beautiful results but again his process is unclear. I’ve sent emails and etc. to various CG artists and have had very little response although I wasn’t expecting any at all, I know how busy you all are.
Lighting is my last hurdle in 3D and one I’m dying to jump over.
Thank you x1,000,000 in advance, you may save my sanity.
James.
Jeff Pattons iRay blog
http://jeffpatton.net/2011/06/iray-for-exterior-scenes/#comments
Ludvik Koutney’s Eserick’s House
http://www.ronenbekerman.com/making-of-esherick-house-part-3/
Alessandro Prodan’s Mies van der Rohe Farnsworth House
http://forums.cgsociety.org/showthread.php?f=132&t=754315&page=1&pp=15&highlight=Mies+van+der+Rohe+Farnsworth+House




