First, here’s a link to the Get Ed site, in case the above link doesn’t work.
Now, addressing the character rendering style in “Get Ed”… it’s not toon-shaded. An example of toon-shaded animation would be another Jetix property, Dragon Booster.
Get Ed is shaded using a very simplified approach to modeling and shading. The forms are basic, and the textures “cartoon-ish” in nature, but it is attempting to create a cartoonish 3D appearance, rather than emulate a 2D cartoon. It’s more like painted clay than painted cels.
To achieve this effect, model your characters using as much detail as necessary then, when texturing, avoid creating “hyper-real” textures using bump maps, specularity, etc. Keep it basic and simple. Rather than a porous, realistic skin texture, use a flat color. Instead of realistic hair, use basic shapes with simple textures. Make sure your shaders are all set to basic, “flat” settings, and you should get close to the effect you’re looking for.
Hope this helps. 