OSL Shaders: Reoriented Normal Blend Map


I wrote a normal blend map that is superior to most if not all other methods.
So if you resolve to linear blending normals, overlay them, use some luinance trick, partial derivatives etc, you will probably like this shader, since non of those methods yeilds same blend quality.

You can reach the shader here:

Works in 3dsmax, maya, houdini, c4d ( ui files for other hosts included )


Nice blog with genuine information. Thanks alot.