Optimizing Irradiance Particles...


#1

Optimizing Irradiance Particles… is only using 25% - one core - of my processor.

But the tasks of “Pre-processing”, “Emitting Importons”, “Computing Final Irradiance Pass for Irradiance Particles” and of course, rendering, all use 100% - all four cores.

What’s up with that?

Softimage 2010 (trial).

On the other hand I have to say I really like the irradiance particles more than regular GI photons and/or/with Final Gather. Much faster, very nice looking, easier to set up.
So even if the optimizing pass is only using 25% of the available processing power, it’s still worth it.
But still though, I’d prefer 100%. :wink:


#2

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