OpenGL shader fallback


#1

Currently I try to bring some new and cool features to somewhat old OpenGL code. By now, one of the most coolest features I ever seen is vertex/pixel shaders, “invented” by nVidia/ATI.
BUT, I can’t expect each and any card to have this features, so what I need to do in worst case (no such a extension)?
Simply turn it off? Or emulate? How?


#2

Curently it seems there is no and there will be no fallback method for shader codes. Programable architecture is embede in the boards itself, so there should be a software emulator for it, which I seriously doubt anyone will write ever. So, to cut it short, ‘FEATURE NOT SUPPORTED’ screen is where you’ll find your answer, unfortunately…


#3

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