openFRAG is looking for new members


#1

The open-source openFRAG project is a very interestig game-project. it isn’t one of thousands other game-projects, but it’s more.

openFRAG

and we are using the Neoengine
http://neoengine.sourceforge.net

here is a part of the About from openFRAG:


About

On the 20th of May 2003 one of our founding members, IFASS, came up with the idea of developing a game, together with anyone he could find. What kind of game it needed to be was still not certain but one thing was certain, it had to be open-source from the start. A large part of the target audience at the host forum was, and is, very fond of the opensource community. While many people are still not much further than opensource is for free as in free beer, and not free as in freedom.

So where do you start? You have this desire to get as many people you can working on a game that you still don’t even know what it should be like. In the early days we really talked a lot on IRC, while many people were extremely motivated on pioneering in this project it became very clear to me that there were so many opinions that it would probably never come out of the idea phase.

Some people wanted to make a role playing game, others rather worked on a real time strategy but the absolute winner was the first person shooter. The next problem that arose the more quickly was the setting of the game would it be history, present, future or fantasy based, and to be honest we never really answered this question. It’s still open. And that’s probably where the most interesting part of openFRAG is to be found. We began developing with only one real objective, developing a game we would like to play ourselves. For one person that would be slaughtering aliens on a spaceship, while others rather be a knight and save the maiden.

Mostly commercial game development focus is based on the biggest target audience, so what you see is waves of games that are more or less the same, as you are seeing at the moment with World War 2 first person shooters. Games like Half Life relive their popularity by MOD’s like Counter-Strike, giving the player a total different game by still using the same engine and environment.
openFRAG in this context is not a game but more of a game platform. Beside the development of the platform we can create as many MOD’s or “themes” like we prefer to call it and integrate them into the project. That would enable you to create a server where you can be a knight, fighting an alien in a supermarket.(or any other weird combination you can come up with)

We are not the first guys to come with an idea like this, you have probably seen other projects like ours and see them bleed to death after a few months, and some even quicker. Maybe you were even in one of those projects. I can’t guarantee that we will build a game that equals the quality of games like Half Life 2 or Doom 3, and it’s very probable that we never will. But if you have enough motivated and talented guys together with one clear vision, we can have a real good time trying.

  • Geert Schoots (MrPierce)
    Team Leader Project Management

we are looking now for new members, especially new artist’s and coders. maybe if you’re interested to join openFRAG you can do some challenges @ http://openfrag.ath.cx/helpus.php

also we’ve made a new filesystem and a special platform. not one theme, but very modable for more themes.

if you want more information, go to: http://openfrag.sourceforge.net


Plz, if you want to help us, contact us :wink:


#2

btw, you can also talk with us @ irch://irc.tweakers.net/openfrag


#3

Sounds like you want to make a game engine rather than a game. That way you can use it to make future games.

This project is feasable - but you WILL need a programmer who is f***ing fantastic at 3D physics and mathmatics. A FPS is a very difficult game to game as it is really a simulation of the real/pyshical world.

If you know you can do this quite comfortably - go right ahead. If you are just a bunch of students who are doing it just because you “feel like it” - take a good long look at the big picture…

Other than that - I wish you the best of luck with your new project.:thumbsup:


#4

Originally posted by Boone
[B]Sounds like you want to make a game engine rather than a game. That way you can use it to make future games.

This project is feasable - but you WILL need a programmer who is f***ing fantastic at 3D physics and mathmatics. A FPS is a very difficult game to game as it is really a simulation of the real/pyshical world.

If you know you can do this quite comfortably - go right ahead. If you are just a bunch of students who are doing it just because you “feel like it” - take a good long look at the big picture…

Other than that - I wish you the best of luck with your new project.:thumbsup: [/B]

haha, thnx

the project is now already 5 months old (started @ 20 may)

and we’ve already good coders and artists, but our TL’s are also busy, so if we have more coders, it would be fine.

some screens:

techdemo v.2:

Wip’s from artists:
[map wip - not textured]


[weapon wip- beta texturing]

[character wip]

that isn’t all, but i’m not going to show all our things, and some of they aren’t released yet :cool:


#5

Ahhh…yes. If those are “in-game” shots - then you truely are great wizards.

My Apologies.

No go out there and kick some ass!:cool:


#6

Originally posted by Boone
[B]Ahhh…yes. If those are “in-game” shots - then you truely are great wizards.

My Apologies.

No go out there and kick some ass!:cool: [/B]

yup, that are in-game screens and this is a early beta of the game.

btw, we don’t make our own engine but we use the open-source NeoEngine (http://neoengine.sf.net)


#7

Oh, right. I see.

I’ll have to make time to look into that engine.

Thanks for the heads-up!:beer:


#8

Originally posted by Boone
[B]Oh, right. I see.

I’ll have to make time to look into that engine.

Thanks for the heads-up!:beer: [/B]

np :thumbsup:


#9

anyone else questions or something?


#10

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.