Open source character and vehicles set-up animation plug-in


#21

nice idea manuel!

I think we need a “Test Rig” tab to test the rig, so it won affect the keyframe in EI, may be strength map tab as well…:slight_smile:


#22

It wouldn’t create any keyframes, the idea here is to:

1 Design the rig in the plug-in
2 Let the plug-in create the rig
3 Test the rig in the only way that will give you meaningful feedback, in Animator itself.
4 If it doesn’t work, delete the rig and go back into the plug-in where your rig-design is still there and make changes without having to start from scratch.

And yes, you’re right Brian. There is plenty of stuff lacking in this mock-up. The problem is that rigs are much more than just bones. If anything, the bones are the easiest bit. It’s when you start using all sorts of constraints, linking, XP scripts, complex IK set-ups that you find yourself working blindly without knowing if it’ll work. And that’s what this sort of plug-in should do, make the process more visual, transparent and non-linear.
An essential part of many rigs is nulls. Often multiple nulls on the same location. This interface doesn’t accommodate for that. You’ll need a tree-view for that.


#23

manuel… the purpose of this plugin is just to add bone easily!?

sorry, maybe i miss-read something, I’m so excited to see the interface you created, I thought we are discuss about a new plugin similar to “project messiah” :blush:

how greed am I! :smiley:


#24

Messiah allows you to both rig and animate, right? It present itself to Lightwave as a deformation plug-in, albeit a very elaborate one. That’s how I understand it works.
I’m not saying that a plug-in should be this or that. Feel free to bring your own ideas in. Creating a plug-in for rigging is a big enough challenge I would have thought. It’s much, much more than just “adding bones”, take it from me.
And yes, a way of creating weightmaps within that plug-in would be great.


#25

RIGGIT?!?! Love it!

Did a bit of rigging myself, and tried to undertake this task single handedly. With buy-in of the community and developers this RIGGIT would rock.

Also, the like to suggest facial rig. There’s a maya rig that have driving everybody crazy on the platter. They pick it up and in two minutes they CA’s. The interface is so smooth.

Take a peek. I just had the programmer tweak the script so the icons will show on Macs.
It’s called generi_rig.

http://www.deathfall.com/article.php?sid=3160

Lastly, I’m no XP scripter, but XP would make light work of and scaleable rig.
I would like recommend using XP first before a plug, then users can tweak it.


#26

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