Hi,
Is there any open source Fluid Solver for a 3D regular MAC Grid out there? I have written an intersection routine to directly raytrace level-sets in 3dsmax with VRay. (Sample here: www.dimo3d.info/implicitelectric.wmv) Right now for raytracing Implicit Surfaces based on 3D texture maps. I am just wondering if I could write a small front end to a fluid solver for this.
I already found this one:
http://rtfss.sourceforge.net/
Anything else out there?
Best Regards,
Dieter