I have similar problem like Redkatt, but no matter what I’m rendering, maya uses only 25-30% of resources.
I tried to disable “network rendering”, tried to set manually threads and memory that maya will use, but nothing spectacular happens.
No matter if I render 5.000 polys, or 5 millions polys, it still uses 25-30% of available hardware.
I tried with Mental Ray, V-Ray, but at the end result is the same.
Last night I was rendering still image, pretty simple scene, with maybe 3.000 ploys, little reflection on object and 4 lights, in 2k resolution, about 20-25 minutes?! I’m not talking about production quality setting in Mental Ray 
Also tried in V-Ray with Open GL, or Cuda, but it’s still slow.
Any idea why it’s so slow?
I’m working in maya 2014, on HP z400, quad xeon 3.2 ghz, Nvidia Quadro 2000 and 12 gb of ram, Windows 7 Pro 64-bit.