Hi to you Pflow addicts!
Here’s a little question which has been bugging me for a while:
How can I assign only ONE particle to each vertex of my distribution object?
I’m not sure the answer is in the position operator as I’ve tried a lot of things without success. The main problem I have when I set the position operator to position my meshes at the selected vertices is that I do not have particles generated everywhere.
Why that?
The number of particles generated in the birth event is set to the same number as the vertex of my distribution object. But I end up with a lot of vertex with no assigned particles!
If I boost the number of particles generated, I can get at least one particle per vertex but I end up having problems because many vertex have multiple particles assigned to them. It then creates mesh collision problems and would look nasty in the rendering…
How can I achieve this effect?
I know there’s other way of placing meshes at an other object’s vertex (like compound scatter or object placer script) but these way do not let me use multiple meshes to be scatteredlike Pflow does…
Please help me with that!
I’ve posted an other thread in the autodesk 3ds max forum where I explained exactly what I wanted to achieve but as I get no answer, I’m desparatly trying here…