Oi Maya! Render this!


#61

Yah…fun movie to work on… although the writing was not very good. Previs supervisor. You can see some of the previs on my website in the demo reel section.


#62

its a rental :wink:

gotta love russian planes though.

also, when you tested all those renderers for stealth, I presume you had experts who were intimatelly familiar with the workings of all renderers in question? im curious as to what kind of testing you did to determine which one looked the best. Doesnt really prove your point one way or another regardless of the number of years you have had in the field. 5 years of experience rendering with renderman doesnt mean you can jump on something like vray and crank out perfection overnight. I wont argue the fact that some renderers have strength and weaknesses, what im saying is, your render shouldnt be a product of the software but the product of your vision. The software just has to be coaxed to produce what you want. Or beaten severely :slight_smile:


#63

We had a dedicated lighting and rendering team working round the clock on finding the best solution. Ultimately the team broke up into two parts. A renderman team and a vray team. Both teams included personnel who were familiar with their respective softwares and were seasoned rendering professionals.

We evaluated a number of factors when making the decision. Render quality, anti alias quality, 3D motion blur, speed, cost factors, ease of use, parameter controls, occlusion capabilities, reflection blurring, lighting controls…you name it, it was scrutinized. The general consensus was Vray fit our needs better with greater speed and lighting controls over Renderman. However, DD concluded that a migration to Max and Vray was too cost prohibited given the schedule we were under.

Generally I agree with your statement: “Your render shouldnt be a product of the software but the product of your vision.” Creatively you are correct…but in real world situations, this isn’t always true. Definitive factors and differences between renderers can result in the need to select one renderer over another that doesn’t have a thing to do with your vision. If we stepped back a decade it would be considerably easier to detect the differences between renderers…today, its much more difficult…but that doesn’t mean that all of the approaches to rendering are the same. Results vary…and specific requirements must be addressed. Besides, if this was true… we’d all use the internal Maya renderer…
ugh… who wants that?


#64

lol @ maya renderer, although i have to admit, i have had my share of fun with it.


#65

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