I am kinda testing particle flow and a friend of mine gave me a task (for learning sake) to make an ocean waves splashing on a rock and then particle rise like a splash. Ive been trying to make this all day and i cannot figure out how to get interaction with animated plane and a geosphere and from that interaction to emit particles. Now my friend would like to help me but he is working in Houdini 
Basicly he sad to me that he can create a animated spline from that interaction and to emit particles from there. And can use some kind of velocity to control how the particles will act when they are born.
Here is a non working scene file (max 2009) for you to see how i aproached this problem. And i couldnt figure this one out.
I am not using any plugins for particle flow. I am trying to get this effect with max default tools.
I would go for a volume select on the water, so that the rock selects the faces nearest the rock… then in pflow lock particles onto the water surface, and from there spawn particles based on speed / travel distance, with some that would use a lock bond to keep them on the surface, and some that could spray upwards. Shouldn’t be too hard… there’s a lot of way to accomplish this.