Ocean and splash


#1

So I got this idea. I heard that lightwave creates amazing realistic ocean, when i tried to make one it really did an amazing ocean! Now I’m wonder how to make a splash in it. There has to be an asteroid that crushes into the ocean and it creates a big splash. Though I kind of didn’t found any good splashes in lightwave. It seems like RealFlow is the best in that kind of things. I found a tutorial and made this splash it’ very realistic.

Now I want to know how can i import the ocean from LW to RF, or splash from RF to LW. Or is the only way to do so, is to render thous two things, then attach them in video studio?


#2

In order to take particles from Realflow to Lightwave you’ll need the tranfer plugins for Lightwave that are available from the same download page that you got the software from. Next Limit would prefer the link wasn’t placed on public forums.

If you’re using a demo of RF from a cover disk, then drop Next Limit support a line and they’ll either send you the Plugin file you’ve requested, or supply the download link.

Inside RF you have two options. You can either mesh the splash particles you’ve created, as a sequence of .lwo files or, take over the particles themselves and shade them inside LW. If you use the meshes, you should be able to use the object replace plugin inside LW as long as your mesh files only have 3 digit padding (look in the RF prefs for this), or you could try DStorms Object Replace 2 plugin.

As for rendering, I’d suggest staying with LW 9.3 for the time being. Plugins are a bit flaky, especiallly with node shading in 9.3.1

hope that helps.

Shaun


#3

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