Hi all!
I was wondering if is it possible to use the mib_amb_occlusion shader as a mask/layer to blend two different shaders, and apply it to the same object?
If not, is there some other way to get this effect??
Hi all!
I was wondering if is it possible to use the mib_amb_occlusion shader as a mask/layer to blend two different shaders, and apply it to the same object?
If not, is there some other way to get this effect??
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