I’ve tried almost everything and nothing seem to work.
I have a rotating object in 3dsmax (a car’s wheel).
I export it via datasmith (I need to use datasmith).
In Unreal it spins crazily and doesn’t mimic 3dsmax behaviour.
What I’ve tried:
resetting xform
rotating pivot
changing rotation axis order
setting rotation controller to linear
rotating the object
Nothing! I literally don’t know what’s left to do.