I am a basic user in nuke who is learning on the fly how to remove an object for a personal project. Id like to know what the best approach for this footage is (Im trying to remove a persons leg). After some research Im trying out two methods; furnace rig removal and card projection patch.
1.) The furnace node seems the most promising. Simple set up, I rotoed out part of the leg to be used as the source for the rig removal and set the Frame Searches to forward, as that got the best result. It works okay in the beginning, but later there are some outline flickers, misaligned imaging (reminds me of the Ghost in the Shell optical camouflage look), and an error at some point. Ive tweaked the settings all over (even putting very high values), but nothing has worked. What more can I do with this workflow/technique if the furnace node is at its limit?
2.) For a projection patch, I understand the concept, but the times Ive seen the technique used were on footage that were either static, slight pans, or moving forward with slight rotation. Im not sure how to start implementing it in this kind of footage not only with that rotation, but also the parallax with the background elements (fence, people, objects, etc.). So far I started off with a camera track and created a 3D scene, but I ran into a mental road block right after that.