I just downloaded the Modo 30 day trial and am playing around with it to see how it feels.
I have a question that I cant seem to find the answer to in the manual, or buy monkeying around with the product.
Can I create a series of objects, like the segments of the leg of a bug, and assign a permanent pivot point to a specific point on each object?
A pivot on the upper leg segment (shoulder), a pivot at the upper end of the lower leg (elbow) another at the end of the next segment (ankle) etc?
And if this can be done, will it still behave in a hierarchal manner, when I rotate the upper arm the other parts follow, in the manner that other applications have bones and bone hierarchies?
I hope I am making sense.
I have been looking for a 3D modeler I like, and cant quite seem to find one I completely like.
I have used 3D Max 3.5, Animation Master, Lightwave 8, Blender, Zbrush and Silo.
Of those I like Silo the best, but it doesnt do the things listed above, and does not seem to have all the tools of Modo, from what I remember. The other applications do, I just dont like using them.
I was hoping Modo would be Silo with the capabilities of LW8, but I might be too dense to find the answer.
Modo is in my price range, while some of the others (Max, Maya) are a little to steep for my 3D hobby, but may be affordable soon, or another application that has the interface feel I like with Silo and Modo, that I just dont know about
I did a search, but many of the post where 3 years old and didn’t seem to apply to what i was asking, or might have referred to an older version.
Sorry if this was answered somewhere and I missed it.
Thank you for any help.
