Can anyone help me figure out how to get object orientation/rotation from a set of data which seems to be projections of objects local axes to worlds axes?

I need to set object orientation/rotation in 3DS Max from data which looks like that:

“xAxis”: {

“x”: 0.740976870059967,

“y”: 0.0474829375743866,

“z”: 0.6698497533798218

},

“yAxis”: {

“x”: 0.19436399638652802,

“y”: 0.9396376609802246,

“z”: -0.2816094160079956

},

“zAxis”: {

“x”: -0.6427875757217407,

“y”: 0.33886075019836426,

“z”: 0.6870207190513611

}

I can parse this JSON and get this data as #(point3, point3, point3) array.

But I do not understand how to convert it into EulerAngles, Quat or Matrix3.

Thanks in advance for any help!