Hi,
i have been having a few problems with my UV’s.i noticed this problem when i created a displacement map from mudbox to 3ds max, when i imported the lowest sub model back into max i found that the UVs were all mucked up.
so i tested my model, i saved a obj model from max, and then imported it back into 3dsmax and the UV’s were mucked up. is there a setting which i need to set?
heres the pics
original UV layout (before obj export)

Shot at 2007-07-12
After exported as a obj and then imported back into max to test

Shot at 2007-07-12
export settings

Shot at 2007-07-12
import settings

Shot at 2007-07-12
Thanks