i’ve been converting my maya standard textures to mia_x textures but was noticing that there was inconsistency in my roughness and glossiness maps.
after scratching my head for a bit, i considered that maybe my normals were reversed on some patches.
well, i was sort of right: some of my patches has normals that were completely divorced from their mesh, like floating and centred in an area several units away from the surfaces.

good normals

bad normals
is there a way to fix this??
nice!