Numerical Coordinate based input?


#1

Is it possible to move objects/groups of objects/vertices/edges based on either absolute values or relative values(like Maya)by numerical coordinate input? Or even in Maya seeing the XYZ values for rot, mov, scale in the channel box and selecting multiple values, simultaneously and changing values on multiple channels at once? Maye I just am missing this stuff already.

Cheers,

Gary Haus


#2

Hi Gary,

Modo does have a vertex numerical input, with a edge numerical input coming in 102.

You can get to it throught the Info & Statistics Panel - make sure the info tab is selected.

Unfortunately there is a bug currently - you have to click directly on the numbers (not the space around the numbers) in order to toggle edit mode.


#3

Thanks I will definitely look into that later today! Looking forward to 102 with great anticipation!

Cheers,

Gary


#4

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