Hey all, I have seen this exact question posted many times in different forums and across the internet, but I have yet find a real solution to my problem.
Basically, I don’t like the feather options in RotoPaint. When feathering, the feather does not appear to be very smooth as opposed to say using a blur node after a rotopaint. Many people have suggested changing my viewer to none instead of sRGB or Rec709 in addition to changing the feather falloff options. This seems to yield acceptable results, although at the expense of clicking a bunch of different things.
The problem I run into now, is that the feather only feathers inward/outward from the spline. Also, there are no options for expanding/choking the mask like there would be in After Effects. The result is that I end up having node graphs that look like the attached picture. This is because I need to be able to choke/expand masks separate from one another, thus they can’t be in the same rotopaint node. This tends to clog up my scripts and makes it difficult for other artists to come in and decipher what’s going on.
I was really just hoping I could get some input on how some of you more professional than myself handle this sort of issue. Or is what I’m doing the only real work around?
Thanks for the help!
