Hey guys,
So after many hours of trying to figure this out, reading the Maya docs, and old threads, I’m still completely stumped on this issue.
What I’m trying to do is scatter objects on to a surface, using nParticles and the particle Instancer. And I want there to be self collision between the objects, to prevent overlapping. I also want the ability to set the “radius” on each of those particles so that I can adjust the radius based on the different sizes of objects.
So what I have is:
Particle system connected with an instancer of two objects.
A creation expression that randomly picks an object, sets the first object’s radiusPP = 1 and sets the second object’s radiusPP = 4.
And when I run this, all the particles collide, but they jump and pop off of the surface, as if emission pruning isn’t on. This has been driving me crazy! I’ve got a screen shot of the my current settings and what it’s doing. And ideas?
From my tests, it seems to me like the emission pruning is only taking into consideration the “radius” attribute, not my radiusPP attribute, but i could be completely wrong there.
Thank you!
-Ryan

haha. You may or may not have seen my recent thread on it: