i can understand you in way , as i said last time if you are playing 95% of your time with particles and stuff like that, you should really give a try to Houdini. I’m not saying that for mocking or something i really mean it.
If you know maya very well i mean deeply and especially with soup you will find houdini even easier to learn. The data flow in maya/soup and houdin are very similar, maya under the hood is not that different.
But houdini is much more cleaner about how he is dealing with the data, maya is “rough” and “dirty” when you dig.
In Houdini things are logic and come pretty naturally. Also the documentation is good i can even tell that sometimes i use the houdini documentation for maya/soup stuff.
Of course Houdini has it quirkiness and slowness and some people might hate it because of that, things that you could do in maya much more quicker.
So on a positive note, maya at the moment is at the crossroad of a new paradigm with bifrost and going toward something really great.
Having best of both world, an easy Ui with drag and drop system this is what they did with mash and xgen and it’s really great and at the same time you can go in the node graph for more complex stuff and going offroad.
For the moment bifrost is not open and still a looooooot to do according to the vision they have, but overall the last few years maya is heading in the right direction.
So in the mean while breathing some fresh air with houdini is something good for your health i think hahhaha
**edit: the “arrayToDynArrays” is a soup node.