Hey guys,
I have a question about adding rotation to an Nparticle emitter. How would one go about emitting Nparticles directionally with rotation already applied when the particle is emitted. For example, let’s say you needed dynamic wood chips spitting out of a wood chipper…
Expressions on Instances are math driven so they wouldn’t behave dynamically so my guess is that the nParticles themselves would have to have rotation on them that drive the instances?
Would some sort of field be needed to drive the particle rotation?
brain twister 
*EDIT seems like I can pick up rotations off the initial emission if I have self collide on because they bounce off eachother but I’m sure there’s a better way.
*Semi solved. If I bounce the particles off a plane in the opposite direction, the particles will have some nice rotation when I take the rotation friction down a bit.


