I am trying to get an answer to these questions from Autodesk on their forums and my post keeps getting deleted. This is telling me that Autodesk is not planning to address these important issues. I am sure that these are issues that affect anyone that is still trying to use Maya for dynamic related projects.
In Maya 2018.3 or moving forward to Maya 2019 will we be able to do any of the following?
-Can we slow down cached nParticles yet?
In 2010 Duncan Brinsmead said that it is not possible yet. http://forums.cgsociety.org/showthread.php?t=864289 Is it possible in 2018.3 yet?
-Can we mesh nParticles that have been deformed with a lattice for example?
-Can we cache nParticles that have been deformed with a lattice for example?
-Can we combine two separate nParticle systems into one to mesh them?
-Maya Fluids multi-threading.
Fluids quality and size expectations nowadays is such that Maya cannot keep up. Maya Fluids look sort of ok, but they are terribly slow and there’s tons of catches in the process that make production uncompetitive. If Maya Fluids at least took advantage of all the CPUs or the GPU it would make life just a touch better. Up to today working with Maya Fluids remains a very time consuming counter productive and therefore expensive procedure. Today’s client expectations are 1000 time more demanding than a decade ago. But Maya has remained as difficult in this area as it was a decade ago.
These are all old questions that keep coming up with each new version of Maya. Actually they are not just questions. They are constant obstacles. Projects, companies and customers repeatedly require the functionality mentioned above. The answer unfortunately too often has been “Maya cannot do this”. At least not out of the box, in the project timeframe and project budget.
Is there intention of implementing any of these? These are and have been desperately need features.
It is not a matter of when will these be addressed. It is a matter of why have they not been addressed all these years.
I have some semi complex workarounds for all of the above but it’s too much work to have to do it every time it’s needed day in and day out. The time and budget just does not allow it anymore and the clients are taking their projects elsewhere.
Autodesk deleting this post on their forums again and again sends a very clear message that Maya users should not expect any of these features to be implemented and should not expect to be productive and competitive if they decide to continue to use Maya for any dynamic related projects.
If you want to cache the particles