Thanks for the pointers Howard. It looks like that method will get me where I need to be.
I have been looking through and playing with those setups but getting stuck when it comes to the subtleties of defining the Dynamic Constraint. I need to create the particles and then constrain instead of constrain through an emitter. Does that make a difference? I tried to create an nParticle object, which I then duplicated, and constrained them together. I right clicked and went into particle mode, and then selected a neighboring particle in each before constraining using a transform constraint, but this ultimately didn’t work.
Could you give any hints on how to best set this up? The little details of selection order, component vs. object etc. are things that I struggle with. For example I managed to constrain my system Object to Constraint, but the examples at those links show an Object to Object constraint. In both cases that drop down is greyed out, so I can’t change it. After much searching through the Maya help, forums and random documents, it’s still very hard to find the exact details of how these constraints work. If asking for your time to explain is too much, could point me in the right direction.
Thanks for feedback thus far, and thanks for any further time spent thinking about this points.
Neil