I’m doing some previz/proof of concept för an upcoming project, and need to have particles bouncing out of the surface of an object. The particles are instanced geometries (so far just 3 different primitives), and I need the collision to be based out of the geometric information of the instances, as opposed of just the basic spherical collision-cage, so that the particles can tumble over the collision mesh.
I really thought i would be able to do that with nParticles, with all its nice rigid-body-dynamics-integration-goodies. But my google’ing hasn’t been very fruitful so far…
Does anyone have any definitive answer whether this is at all possible?
Edit Just discovered se dynamics subforum
Is there anyway to move/delete a thread?