Now OPEN!!! Open Figure Drawing Workshop with Hong Ly and Rebecca Kimmel 003


#81

good work everyone!:thumbsup: Keep it up.


#82

Can I have some advice please, I suck at joints that why I stopped where I did. I think the upper arms are too short and the shading is uneven.

Thanks


#83

Hi Rebecca and everyone
This is what I have so far
#1 broad brush strokes just feeling out the figure’s gesture with color and light
oil brush - Painter
#2 using the liquid lens brushes -
I pull, compress, carve and generally sculpt the figure
as if it were clay. Trying to get the energy into figure.
Done rapidly to bring the form to life, flow of line, rhythm etc.
#3 starting to refine figure, working from shadow to light,
bringing background color into figure, creating atmosphere.
Paying more attention to color, lighting, shadow etc.
Using spotlight, contrast and just add texture for yellow tint over whole figure
to unify colors, found under ā€˜effects’ in Painter.
Well that’s it for now.
Hope this information is helpful to someone if only just a little.
Everybody’s stuff looks great and seems to be getting better.
Thanks to Rebecca and everyone else for sharing their knowledge.
Team work makes it work for everyone.
Take care
Glenn


#84

wow rebeccak… thanks for that,

nice sermon… if only our religious leaders could enlighten the minions to such a extent ( I bet jesus never considered using a negative paint layer in photoshop…!, although to be fair to him he was probably only using version 2)

cheers for the tips… v’ usefull info. Im on it :thumbsup:


#85

Hello, may I participate too?

Here’s my sketch, it took about 20 minutes to do. As you can see I ran out of room on my 8x10 sketchbook, so I had to tape on an extension. :stuck_out_tongue: That usually happens with me.

Everyone else’s work is very cool, keep it up!

Thanks
=pK=
pixelkeg.com


#86

AOAH,

I word: LOL!!!

pixelkeg,

You’re more than welcome to join us. :slight_smile: Thanks for posting your work! :slight_smile:

I think you have a good start here. I think the torso, arms, and head are in good proportion to one another. The legs have grown a bit long ~ look at the torso, arms and heads as a group, and then look at the legs separately, and I think you will see what I mean. You’ve gotten a nice twist in the pose, and I really like the emphasis you are placing on opposing sides of the figure to give it rhythm.

Do you plan to take this further by painting it, either digitally or traditionally? :slight_smile:

Cheers, :slight_smile:

~Rebeccak


#87

[left]Hi Rebeccak,

Thanks for the feedback! It’s my day off, so spending some time playing with the image. Thanks for the note about the legs, I hope they look a little better now.
[/left]
[center]
[left]
The actual image is much much bigger, about 18x19.3 inches at 300 dpi. Might even go bigger to get more detail in her eye.

Figure:
-Used photoshop to cut and shorten the legs.
-Used the blur brush(and pen tablet) to soften the inside fleshy parts.
-Used the smudge tool to try and clean the lines up, and help refine some anatomy. I’m taking some liberty with it, but it’s for fun.

Sky:
-Used a gradient to get the overall tone.
-Used soft and gritty brushes to burn and dodge some clouds.

Wings might be 3D. My wife thinks I should put some clothes or angel armor on her. Might do that.

**
Edit, sorry. I’m gonna have to read your other tutorials, because getting the color into her skin is gonna be a challenge. Basically what I want is to take the greyscale image and use that layer to define the skin color values. Might try to do layer glazes a la oil painting. Any suggestions?
**

Cheers,
Sergioooooooooooooo
[/left]

[/center]


#88

pixelkeg,
WOW, great to see you taking this to the next level! :bounce:

The bkgrd looks great…and 3D wings sound cool, so long as they don’t look 3D while the figure looks 2D ~ but that’s common sense. :wink:

Her right leg still looks rather large for the figure, though by itself, I like the drawing of it a lot. But right now she still has one giant leg and one proportional leg, so you may want to tweak with that ~ up to you. :slight_smile:

One thing I would say is too go a bit darker on the figure, as you will quickly run out of value range if you begin too light. At the moment, the highlights are all pretty bright and at the same level of brightness ~ you want to reserve your brightest brights for only a select few areas, so that the figure does not appear to be washed out.

Can’t wait to see where this goes! Keep up the great work, and definitely keep posting updates! :slight_smile:

Cheers,

~Rebeccak


#89

Last one for today, might come back to it tomorrow or the next day. Reading the tutorials, and trying to come up with my own thing. Gotta fix the hands on the wings too.

What will probably happen is I’ll print the b&w layer out and draw the new parts freehand,the pen tablet isn’t working out. I like it for broad strokes, but for drawing…give me a pencil, you know?


#90

I’ve had fun with this…thanks Rebecca for your guidance…do you think it’s finished?

pixelkeg, very creative! I like the skin tones and hair against the blue background.:slight_smile:


#91

drawMonger,

WOW!!! This has really come a long way! It’s great to see all of the hard work you’ve put into this. You’ve done a great job with the figure, and I really like what you’ve done with the bkgrd. The gradations and textures work really well! :thumbsup:

Whether or not this is ā€˜finished’ is up to you. There are a few things which I think you could tweak to make this better. A minor thing which I notice right away is that there is a bit of wall texture behind the top of her head which is making her look as though she has a spiky haircut. I would just recommend blending that texture more into the bkgrd or reducing it’s contrast so that it’s not so distracting.

I think her lower left leg looks less finished than the rest of the figure. It seems a bit thick in comparison to her upper left leg and to her lower right leg. It also appears to have the least amount of modeling, and therefore is looking rather flat and washed out ~ too bright. I think it would help a lot if you shaved some volume off of the back of her left calf and slimmed the ankle.

Also there is that bit behind the knee which additionally stands out to me as being too thin and frail.

Finally, I think that the pedestal could use a bit of work to bring it up to the same quality of rendering as the figure and bkgrd. You might try blending the darker folds a bit more and using dark red instead of black in the shadows. It’s a bit unclear where her right foot is resting, so you might try developing that part of the stool a bit more. A few highlights should do the trick.

Hope this isn’t too nitpicky ~ it’s just that when I see work that approaches the finish line, I get a bit more critical.

Excellent work ~ the head, torso, arms, and right leg are really amazingly well~done! :thumbsup:

Cheers! :slight_smile:

~Rebeccak


#92

whew joining late as usual. but great works everyone!! and nice to see new faces bringing more amazing arts, will give c&cs later perhaps, when i’ve got more brain power to do so.

meanwhile this my early wip for the class entry. and hey looks like me and pixelkeg share the same idea (or more likely that i’m inspired by his piece :)), or perhaps the fig just has the right aura.


off to sleep now.


#93

I think this will do it…

Mucho gracia!!!


#94

b2dermawan,

Great to see you starting on a new OFDW!!

As per usual, I love your color palette and textural approach to paint. Nice start so far! I do think she needs more lower torso and that her legs are a bit small for her body at this point.

Just keep going ~ I’d definitely like to see where this goes! :slight_smile:

drawMonger,

I think this looks great!! While I still think her left leg looks a bit chubby, overall this is a really beautiful piece, and it has been a pleasure to have you in the Workshop! :slight_smile:

You’ve definitely modeled the lower left leg more, and it looks much better ~ the leg now feels much more unified and complete. You’ve also been great about taking suggestions in stride ~ the corner of the stool under her right foot is now resolved, and I like the textural feel which you’ve kept with the cloth. Great work!!

The hair is really nicely done as well ~ you can almost feel its texture, which is nice since it’s not over~rendered. I think overall in this piece there is a nice balance between rendering and keeping it loose enough to feel like a traditional painting.

Overall this is a beautiful piece, and I hope you will continue to participate in future OFDWs! :thumbsup:

Cheers! :slight_smile:

~Rebeccak


#95

Rebecca! This might sound strange, but finishing a drawing like this is a first for me and I’m really glad you were able to show me how to take the piece from start to finish.

Yes, i can see it…I 'll shave a little more off the leg.

I think the OFDWs are bloody fantastic and will participate as much as possible :smiley:


#96

drawMonger,

Wow, that is awesome to hear! Thanks for that! :slight_smile:

Wow, really this is your first finished piece? I wouldn’t have guessed it. And I don’t think I’ve ā€˜shown’ you much, just given the nudge and you’ve known what to do. :thumbsup:

Great to hear that you will be continuing to participate in these! :slight_smile: It’s great to have you aboard.

Cheers, :slight_smile:

~Rebeccak


#97

Yes, i started drawing in sketch group last February, but haven’t spent more than a few of hours on any one drawing. I have spent years working with photoshop as a web designer, but web graphics ain’t fine art :wink:

And I don’t think I’ve ā€˜shown’ you much

I disagree…it’s a case of ā€˜you can’t fix what you can’t see’, so those nudges make us look at problems that we may not find for ourselves…and your tutorials are very informative.:slight_smile:


#98

drawMonger,

Thank you! :slight_smile: That’s cool of you to say. :slight_smile: You know, if you have energy to spare, feel free to tackle the second pose in this OFDW ~ there’s still another week to go! :slight_smile:

BTW, what, may I ask, is your background/training?

Cheers, :slight_smile:

~Rebeccak


#99

Thanks for asking…I’m a programmer and have been working freelance for the past five years. I think if It wasn’t for art i’d go nuts (presuming i was sane in the first place).

I’d like to give the other pose a go…I might ā€˜bite the bullet’ and go pencil and paper for that one :wink:


#100

drawMonger,

Thanks for that. :slight_smile: It’s always nice to know a bit about the people on the forum. :slight_smile:

I agree, I think for most of us here, art keeps us ā€˜sane’, eg, interested in life and in where we can go with our artistic capabilities. :slight_smile:

Looking forward to your traditional version!

Cheers, :slight_smile:

~Rebeccak