Thought I’d start a thread here at cgsociety to get some feedback and thoughts on some of the work I’ve done in the texturing realm.
Most recently a quite detailed organic noise has got my attention. Built from scratch using the Filter Forge bomber and loop, the custom multifractal erosion effect is unlike anything I’ve seen to date. Certainly more artistic than practical, but nonetheless it does seem just a matter of checking all 30000 + seeds to find an abstract representation of any scene from any movie.
Full image: http://www.xirja.com/Maestro1a.jpg