I am creating a model where I originally imported the full model to Mudbox and started detailing. Now, I’m at the point where I’ve realized I don’t have enough resolution to do the fine detailing on the face without getting artifacts.
Is there ANY way I can get rid of most of the model and not lose the sculpting I already have (many hours worth, though it’s my first mudbox model, so I could probably recreate it in much less time - still, though…).
I’m right now at 16 million, which would be plenty for only the parts I really NEED detailing on, since most of the body is hidden in clothes. And yes, I know realize I should have created UV’s for the parts I needed detail on and just sculpted those, but I thought that I could use local subdivisions and not have to worry about it. Alas, that doesn’t work in 2010. 
So, suggestions?
All I really need detail on is the face and the hands. I’ve also abandoned the animation of the character, so the mesh doesn’t stricly speaking have to be a single mesh in 3DS any more.
L.