Hello Guys,
For the past few weeks on and off I’ve been modelling and texturing this gun battery from Longues Sur Mer using Maya and Mari its intended to be used as a background asset in a game.
I’m really not happy with how the texturing has come out, it looks flat and blurry.
For the shading I’m using an aistandardsurface shader with a colour,spec,roughness and bump map, I can’t get the displacement map to work for the life of me…
My current plan to change this is as follows:
- Import model into Zbrush and sculpt it to look more battered, give it more texture( I presume I need to import a hiPoly mesh???)
- Unwrap the UV and import into Mari???
- Create a new texture in Mari
- Create Normal maps with Xnormal or Crazy bump (never used them but just downloaded them)
- Shade and Light in Maya
- Render
As you might be able to tell I’m struggling with my workflow as I only half know what I’m doing and as time goes on I get more and more confused.
Any suggestions to what workflow I should use would be a great help!
Any other general tips/tricks and criticisms would be appreciated too!
Thanks.


