Normals baking issue


I was working on a personal project when I found a problem. I was baking normals from my high-poly mesh onto a low poly mesh when I noticed that a certain part of the mesh simply wasn’t baking properly. For reference,

  1. This is my low poly mesh in 3DS Max.

  1. This my high poly mesh, notice the ridge running down the flat area.

  1. This is the same part of the mesh after I tried to bake the normal maps in Substance Painter.

The ridge that I highlighted above doesn’t bake properly onto this area of the mesh, and even after messing around with the bake settings quite a bit I honestly have no idea why. How can I fix this? Any help would be greatly appreciated.


Can you show us how the UV maps are laid out?