hi,
im new to mudbox and the whole UV mapping thing (so this might be abit stupid) im having problems with extracting normal maps and displacement maps.
i think it may be the way i have laided out my UV’s so i have attached images of my UV’s laided out in 3ds max.
do you have any advice in laying out UVs?
3ds max uvs

Shot at 2007-07-04]
Normal map created from mudbox

Shot at 2007-07-04
3d max model

Shot at 2007-07-04
also i cant seem to find a preset for 3dsmax in the baker theres only one for Maya
thanks for your help
ifind mudbox alot easier to use then zbrush