Please help me! For months Ive been stuck trying to figure out how to export my normal maps without getting these seams to show. No matter how I UV map it, no matter how I sculpt and export, they are always there!
http://oi42.tinypic.com/igepg4.jpg
I use 3ds max to model, Mudbox to sculpt and to export normal maps. I even tried exporting my low and high poly models then used XNormals, but they are always there.
Im at my wits end! :banghead: