Normal scale not working as expected


I am trying to do extrude and then normal scale to create a model like this (right). However, what I am getting is this (left).

Can anyone please let me know what went wrong and how to fix it?

Many thanks!


looks like you have a messed up cap, is it an ngon?

why do you need to use normal scale to create the model? just create a cylinder and copy, move and scale polys to create what you need


Thanks. Mover and scale does not create the effect I am looking for. what I am trying to figure out is how to apply the normal scale so that it curves and creates this rounded edge. Right now, it seems that the polygon itself has many individual points pointing everywhere.


Not sure what you mean - created this using move and scale


These are redundant tools that are already standard using extrude, move and scale .