Ultimapper is either no longer working or it crashes. When it doesn’t crash it generates nothing. So I’m using xnormal now to generate the normal maps. They look fine in the previews. Then it looks like garbage when I bring it in xsi. I use a normal map node in the render tree, I play with tangents I place with color vertices, still looks wrong. Where there should be rises it dips and when it should dip it rises, it’s almost like it’s backwards. Tried a normal mapping compound that is supposed to fix this problem. It’s an improvement but it still isn’t right. I even rendered it in c4d looked fine. I’d drop the issue if I wasn’t stuck animating this stuff in xsi.
Is there a way to make normal maps look, you know, normal like in everything else.