I’m new to normal mapping and realise that the normal map is laid out using the UV’s. Here’s the problem. I have a crate, I want to keep higher texture quality on all the sides and just use the whole texture on each face ( overlaying teh UV’s. This of course means the normal map will just create one face of the higher poly model. Now each face is differen’t and it’d be great if the normal map could use a seperate UV map and map all 6 sides.
Is this possible ? If so, I’m using Maya 6.0 how to I get it to use this seperate set of UV’s ?

