Hello all,
I have baked a normal map from a high poly version of my model in 3dsmax which overall was ok, but needed a few tweaks in photoshop.
However, whenever I resave the file (tried numerous file formats) it will always show up these ugly black lines/shadows which are not present in the original normal map it created.
Here is a screenshot showing what I mean.

Note - I do not actually touch the feet in the normal map, yet they always end up looking like this. They are using a mirrored UV which was outside the 0,1 space when I baked it as well as the ears and hands but they do not suffer from this.
I tried flipping RGB channels in photoshop hoping it was just a difference between how 3DS and Photoshop worked but no luck yet.
Any one shed some light on this?
Thanks in advance,
Swampkandy
