Hey guys I’m new to the forums so I apologize if I am posting this in the wrong place.
I’m trying to bake a normal map for one of my low poly models. I have tried baking the normal map in zbrush, mudbox, xnormal, and 3ds max 2013 and every time I bake the normal map I end up with these very obvious and ugly seams. As a matter of fact I get this every time I have ever baked a normal map in the past with other models and I just don’t know why this is happening. Here are some pictures of what’s going on.




Here is the normal map itself

Here are the max and normal map files for those who want to test it out for themselves.
http://www.sendspace.com/file/ahzq4g
http://www.sendspace.com/file/agzgll
At first I though that there was some problem with 3ds max but I tried to render the model in max 2013, max 2012, Marmoset tool bag, and UDK and I get the same results.
I tried flipping the green channel in photoshop, I tried different uv map setups, I tried hardening the normals at the seams before baking, ect. Please if anyone knows how to fix this then let me know because i’m all out of ideas :(.