Normal map problems in Maya


#1

Hi everyone,

I have a character that I’ve been working with for quite some time now. It’s a troll character that I’ve sculpted in Zbrush. It’s been retopologized, the UVs have been unfolded and normal maps have been generated. The character looks great in the viewport but in the renderer it’s really grainy and messed up looking. Does anyone know what I need to do so that it looks good in the renderer too. It’s really been kicking my butt and I’m not sure what I’m missing.

Here are a few screenshots to give you an idea of what’s going on.






#2

Have you set your normal map to Raw?


#3

I haven’t. How do I do that?


#4

With the New Maya color management Normal maps should be rendered in Raw mode, go to the file Attributes and under Color Space change from sRGB to Raw, render and see if it looks correct.
Good luck.


#5

Awesome, thanks for the advice. I’ll give a shot as soon as I get home today.


#6

make sure your “Use As” is set to “tangent space normals” on your bump node.