Normal map problem


#1

When I extract normal map, my object in Mudbox going to bad object. and render in max is really bad, But world space is better than tangent. i don’t have any idea.

images(before and after extract normal map,max result and uv) :
http://trainbit.com/files/1624429884/Normal.rar

I couldn’t upload images in forum.
thanks


#2

are you using a linear workflow.?
dont correct the gamma on the normalmap…


#3

No i don’t. Some body told me before create new level in mudbox i should to check box “smooth uvs” and “subdivide UVs” in mesh tab. i did it and i got very better result just in exr format. i don’t know why it happen. when i start mudbox and chose human model from modbox and don’t any sculpting on that, but normal map result is bad. model is ok, uv is ok. it’s standard model. i don’t know what’s the matter on it?! i re-instal it, but it didn’t work. Maybe i record it and post it here.


#4

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.