Normal Map is all screwed up = [


#1

Sup… me again >_<

When I bake out a normal map it looks like this:
http://user.dccnet.com/Xeroedge/Normalscrewed.jpg

UVs
http://user.dccnet.com/Xeroedge/UVOut.gif

How do I fix it :??


#2

save your lowpoly in mud and import it back to your main ap…
how does your uvs now look…?


#3

They look the same…

This is what I did…

-Export from maya [default settings OBJ]
-Import into Mudbox
-Select model “export selection” OBJ
-Just hit “Open Scene” in maya and pick the OBJ…

Is this what you had in mind or?

I don’t really know what I can do with this argh… I don’t know at this point maybe I should just give my file to some person here to see whats wrong?
I really want to MudBox this so bad = [

Thanks again Mister for checking up on me >_< heh!


#4

i would send the file to skymatter support…


#5

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